It has a chance to spawn in a random unpowered room at the beginning of a turn. Kill it before it vanishes at the end of the timer and you’ll be rewarded with a Dust loot ( +3 Dust )
It does not deal damage.
A visual alarm goes off in the room it spawned, it also stays in that room until it is killed or it vanishes.
Notes:[edit | edit source]
Added by the "Organic Matters" update.