Smoking Gun.png

Target priority: special monsters

The main competitor to the KIP Cannon, Smoking Guns bolster comparable DPS but don't have the downside of needing large stockpiles of science, instead needing to cool down after prolonged firing. They also deal sustained damage instead of infrequent heavy bursts, enabling them to rapidly switch targets with no time lost. They are one of the best single-target and general purpose turrets.

Stats[edit | edit source]

Production price 8 Industry

Level Power Cooldown Heat Cooling Overheat Duration Analyze Cost
1 5 0.1 6.5 6 29
2 6 0.1 6.9 6 29
3 8 0.1 7.3 6 38
4 10 0.1 7.7 5 60

The above stats convert into the DPS stats in the next table, where DPS is the damage per second when firing, Firing Frac is the fraction of time spent firing, and Avg DPS is the average damage per second including overheated time. Values for Level 2 and up are rounded (and accurate to ±0.1); the exact formulas are:

Firing Frac = Heat Cooling / (Heat Cooling + Overheat Duration)

Avg DPS = DPS * Firing Frac

Level DPS Firing Frac Avg DPS
1 50 52% 26
2 60 53.5% 32
3 80 55% 44
4 100 60.6% 60.6

The Firing Frac and Avg DPS values assume the room constantly has monsters in it, so assume that number in front-line defenses, or when paired with a Neurostun.

Updated as of 1.0.25

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