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Seblaster

Due to poorly optimized code, this module's grenades damage everyone.

Target priority: hits everyone

Seblasters are fantastic modules to stick in a large "kill room" with Neurostuns and Tear Gas. They do their damage immediately and over a massive area, making it a very appealing module to use for this purpose. Just be aware that they hurt your heroes too, so building them next to your Operator is a bad idea. They are highly effective against large waves of enemies as they hit everyone, though they tend to be pretty weak against Silic Zoners.

Stats[]

Production price 11 Industry

Level

Attack Power

Zone Damage Power on heroes / NPC

Attack Cooldown

Zone Damage Radius

Zone Damage Power

Analyze Cost

1 5 20 4 100 24 35
2 5 24 4 100 28 35
3 5 28 4 100 32 46
4 5 34 4 100 38 70

(Priority target: hits everyone)

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