Even when there's no grease. Or bananas.
Can operate major modules.
Heroes with this passive skill will walk up to Major Modules in the room they are in and increase the bonuses provided depending on the type of Module they operate. The bonus is greater the higher a hero's wit statistic. The bonus comes into effect only after the hero stays for a whole turn with the Major Module. If there are two or more heroes with this skill present in the same room, the one with the highest wit stat will be prioritized for operating the Module.
If the hero leaves the room, they once more will have to wait a turn before the bonus is added. The hero can perform tasks such as fighting monsters or repairing modules without interrupting their operation, as long as they stay in the same room.
Mechanical Pals can also operate and add wit to a major module in the same room. If both an operating hero and Mechanical Pals are present, the bonus provided depends on the sum of the hero's wit and the wit provided from Mechanical Pals.
Effects on major modulesEdit
Science Creator, Industry Generator, and Food Replicator: Half of total wit rounded up is added to the Science, Industry or Food generation every turn.
Shop (with Merchant): One tenth of total wit rounded up is added to the Dust generation every turn.
Generator: Each point of wit adds 0.5% chance to find Dust on the level.
LAN: Each point of wit adds 1.2% defense to all modules (major and minor) on the level.
Tactical HUD: Each point of wit adds 1.2% attack power to heroes on the level. When upgraded to Tactical HUD IV, the bonus increases to 1.8%.
Field Medic: Each point of wit adds 2.0% defense to all heroes on the level. (Note: bonus may change if upgraded)
How to get the skill Edit
Heroes with this skill: Wes (lvl 1), Josh (lvl 3), Opbot (lvl 3), Rakya (lvl 3), Deena (lvl 4), Dell (lvl 4), Elise (lvl 4), Golgy (lvl 4), Hikensha (lvl 4), Kreyang (lvl 4), Mormish (lvl 4), Max (lvl 4), and Zugma (lvl 5).