Monsters (2).jpg



Mobs serve as the main enemy in the game. They can spawn in two different ways: When the player opens a door and they are inside, or after a player opens a door and 'waves' spawn in unpowered rooms. As they enter a powered room with defenses, they may be attacked. However, as defenses are minor modules, the mob cannot be shot by a module in an adjacent room, no matter how close.

Upon death, mobs have a chance of leaving behind dust that may be utilized by the player.

Monsters have a speed of 15, the exceptions being the Necrophage Hunter (40), and the Silic Crystal (10).

Wave behavior

The difficulty and chance of a wave or group of waves can be determined by the following:

  • The floor of the Dungeon
  • The number of rooms the player has explored
  • The number of waves that have occurred
  • If the exit has been found or not
  • The chosen spaceship

List of mobs by behavior

Name Image Type Attack Type Notes
Chimera Hydra Mob chimera hydra01.jpg Anti-hero Ranged Attacks at range and reduces the speed of heroes in the same room. Elites can target Merchants and non-recruited heroes.
Chimera Kamikaze NecroKRun.gif Special Kamikaze AoE Targets the most populated room (within a certain range) and slowly detonates, damaging everything in the room and killing itself in the process. Deals extremely high damage to heroes and can destroy most minor modules in two hits.
Chimera Keeper KeeperMetamorph.gif Anti-hero AoE Immobile; deals splash damage to everything in its room. Increases the Defense and Health Regen of other monsters in the dungeon and decreases the probability to loot Dust from monsters. Gains more power the longer it stays alive. The player is notified when one spawns via the HUD.
Chimera Zombie Mob chimera zombie01.jpg Basic Melee Targets heroes.
Hurna Hunter Mob hurna hunter01.jpg Anti-hero Melee Targets heroes before crystal or modules. Elites can target Merchants and non-recruited heroes.
Hurna Rider Mob h rider.jpg Special Melee Spawns alone, and targets a random unopened door to attack (this can be the room they spawn in!). They will ignore anything in their path and will attack only the door they target. Doors they destroy count as if a hero opened them, so not only are resources gathered, but new waves of monsters can spawn (including more riders). They will immediately target another random door and head to attack it.
Hurna Shaman Mob hurna debuffer01.jpg Special AoE Severely reduces the attack power of heroes in the room.
Necrophage Crystophile Mob necrophage crystophile01.png Special Melee Only targets the crystal. Speed not reduced by heroes present in the same room.
Necrophage Hunter Mob necrophage hunter01.jpg Anti-hero Melee Extremely fast compared to other monsters. Attacks heroes. Elites can target Merchants and non-recruited heroes.
Necrophage Kamikaze Mob necrophage kamikaze01.jpg Special AoE Targets the most populated room (within a certain range) and quickly explodes, damaging everything in the room and killing itself in the process. Deals high damage to heroes and can destroy minor modules in 3-4 hits.
Necrophage Larva Mob necrophage necrodrone01.jpg Basic Melee Attacks heroes with large numbers.
Necrophage Necrodrone Mob necrophage flying02.png Anti-module Ranged Speed not affected by heroes present in same room. Can target major modules and non-recruited heroes. Elites can target artifacts.
Silic Bulldozer Mob silics bulldozer01.png Anti-module Melee, AoE Only targets major modules, artifacts or the crystal. Deals splash damage in melee range.
Silic Crystal Mob silics golem01.png Basic Melee Only targets the crystal. Moves slower than other mobs. Spawns in large groups.
Silic Supporter GolemwalkElite.gif Special AoE Adds defense and attack power to monsters in the room. Targets heroes and deals splash damage.
Silic Zoner Mob silic zoner01.jpg Anti-module Ranged, AoE Attacks heroes and minor modules. Deals splash damage to objects near its target.
Vultu Special N/A Does not move or attack anything, and despawns after several seconds. If killed before it despawns, will guaranteed drop 3-4 Dust. The player is notified on the HUD when one spawns.
Vultu Debuffer Anti-hero Melee Severely reduces the movement speed and increases the attack cooldown of the hero it attacks.
Vultu Trash Anti-module Melee (minor modules) Ignores heroes (even with aggro items) and attempts to attach itself to a nearby minor module. Once attached, deals minor damage to the module and severely slows the attack rate. Can also attack the crystal.

List of mob statistics

This information is the base stats of the monsters. Values will be modified based on what level of the dungeon you are on, what ship type and what difficulty setting you use.

Name Dust loot probability Max Health Defense Attack Power Attack Range Attack Cooldown
Chimera Hydra 50% reg, 80% elite 270, 380 15, 24 44, 80 6 1.1
Chimera Kamikaze 80% reg, 100% elite 350, 470 20, 27 see page see page see page
Chimera Keeper 100% for both see page 20/25 + 5 a lvl see page see page 1
Chimera Zombie 20% reg, 40% elite 110, 220 15, 17 25, 45 1.5 1.3, 1.2
Hurna Hunter 80% reg, 100% elite 340, 500 20, 25 80, 115 2 1.4
Hurna Rider 100% reg, 100% elite 400, 600 26, 30 80, 120 * 1.5 2.3
Hurna Shaman 60% reg, 80% elite 250, 350 10, 15 4 4 3
Necrophage Crystophile 60% reg, 80% elite 330, 440 16, 22 58, 83 1 1.4, 12
Necrophage Hunter 70% reg, 100% elite 310, 410 13, 20 61, 90 1 1.1
Necrophage Kamikaze 40% reg, 70% elite 250, 340 10, 13 see page see page see page
Necrophage Larva 10% reg, 30% elite 80, 170 0 12, 26 1 1.1, 1
Necrophage Necrodrone 30% reg, 60% elite 170, 320 10, 15 see page 6 + splash 1.3
Silic Bulldozer 80% reg, 100% elite 380, 480 30, 45 see page 2 + splash 1.7
Silic Crystal 20% for both 80, 160 0 8, 20 1 1.5, 1.3
Silic Supporter 40% reg, 70% elite 300, 410 22, 25 see page 3 + splash 2.5
Silic Zoner 40% reg, 70% elite 300, 440 15, 20 see page 5 + splash 1.5

The Vultus:

These 3 monsters are quite insignificant damages dealers, but they are gameplay breakers!


They include: The Trash, The Vultu, and The Debuffer.

These monsters are added by the "Organic Matters" update.

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