Mobs serve as the main enemy in the game. They can spawn in two different ways: When the player opens a door and they are inside, or after a player opens a door and 'waves' spawn in un-powered rooms. As they enter a powered room with defenses, they may be attacked. However, as defenses are minor modules, the mob cannot be shot by a module in an adjacent room, no matter how close.
Upon death, mobs have a chance of leaving behind dust that may be utilized by the player.
The difficulty and chance of a wave or group of waves can be determined by the following:
- The floor of the Dungeon
- The number of rooms the player has explored
- The number of waves that have occurred
- If the exit has been found or not
- The chosen spaceship
List of mobs by behaviorEdit
|Chimera Hydra||Anti-hero||Reduces the speed of heroes in the same room. Can attack non-recruited heroes.|
|Chimera Kamikaze||Special||Targets the most populated room (within a certain range) and explodes, damaging everything in the room. Deals high damage to heroes.|
|Chimera Keeper||Anti-hero||Immobile; deals splash damage to everything in its room.|
Increases the Defense and Health Regen of other monsters in the dungeon and decreases the probability to loot Dust from monsters.
|Chimera Zombie||Basic||Targets heroes before crystal or modules.|
|Hurna Hunter||Anti-hero||Can attack non-recruited heroes.|
|Hurna Rider||Special||Hurna Riders spawn alone, and target a random unopened door to attack. They will ignore anything in their path (major/minor modules, heroes, and NPCs) and will attack only the door they target, even if a hero is in the room attacking them.
Doors they destroy count as if a hero opened them. 1 turn advances. Resources are gathered. Research continues. New waves of monsters can spawn. They will immediately target another random door and head to attack it.
|Hurna Shaman||Special||Reduces the attack power of heroes in the room|
|Necrophage Crystophile||Special||Only targets the crystal. Speed not reduced by heroes present in the same room.|
|Necrophage Hunter||Anti-hero||Can attack non-recruited heroes.|
|Necrophage Kamikaze||Special||Targets the most populated room (within a certain range) and explodes, damaging everything in the room. Deals high damage to heroes.|
|Necrophage Larva||Basic||Attacks heroes with large numbers.|
|Necrophage Necrodrone||Anti-module||Speed not affected by heroes present in same room. Can target major modules and non-recruited heroes. Elites can target artifacts.|
|Silic Bulldozer||Anti-module||Only targets major modules, artifacts or the crystal. Deals splash damage.|
|Silic Crystal||Basic||Only targets the crystal|
|Silic Supporter||Special||Adds defense and attack power to monsters in the dungeon. Deals splash damage. Can attack minor modules.|
|Silic Zoner||Anti-module||Can attack minor modules. Deals splash damage to other modules in the room.|
List of mob statisticsEdit
This information is the base stats of the monsters. Values will be modified based on what level of the dungeon you are on, what ship type and what difficulty setting you use.
|Name||Dust loot probability||Max Health||Defense||Attack Power||Attack Range||Attack Cooldown|
|Chimera Hydra||50% reg, 80% elite||270, 380||15, 24||44, 80||6||1.1|
|Chimera Kamikaze||80% reg, 100% elite||350, 470||20, 27||see page||see page||see page|
|Chimera Keeper||100% for both||see page||20/25 + 5 a lvl||see page||see page||1|
|Chimera Zombie||20% reg, 40% elite||110, 220||15, 17||25, 45||1.5||1.3, 1.2|
|Hurna Hunter||80% reg, 100% elite||340, 500||20, 25||80, 115||2||1.4|
|Hurna Rider||100% reg, 100% elite||400, 600||26, 30||80, 120 *||1.5||2.3|
|Hurna Shaman||60% reg, 80% elite||250, 350||10, 15||4||4||3|
|Necrophage Crystophile||60% reg, 80% elite||330, 440||16, 22||58, 83||1||1.4, 12|
|Necrophage Hunter||70% reg, 100% elite||310, 410||13, 20||61, 90||1||1.1|
|Necrophage Kamikaze||40% reg, 70% elite||250, 340||10, 13||see page||see page||see page|
|Necrophage Larva||10% reg, 30% elite||80, 170||0||12, 26||1||1.1, 1|
|Necrophage Necrodrone||30% reg, 60% elite||170, 320||10, 15||see page||6 + splash||1.3|
|Silic Bulldozer||80% reg, 100% elite||380, 480||30, 45||see page||2 + splash||1.7|
|Silic Crystal||20% for both||80, 160||0||8, 20||1||1.5, 1.3|
|Silic Supporter||40% reg, 70% elite||300, 410||22, 25||see page||3 + splash||2.5|
|Silic Zoner||40% reg, 70% elite||300, 440||15, 20||see page||5 + splash||1.5|
The Vultus: Edit
These 3 monsters are quite insignificant damages dealers, but they are gameplay breakers!
These monsters are added by the "Organic Matters" update.