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This Minor Module operates and adds wit to any Major Module that it shares the room with. Adding wit to a major module (whether through Mechanical Pals, operating Heroes, or both) will increase the module's effectiveness.

Mechanical Pal.png

Stats[]

Production price 15 Industry

Level Module HP Wit bonus Analyze Cost Industry Cost
1 200 +1 35 15
2 230 +1.5 35 15
3 260 +2 46 15
4 290 +2.5 70 15

Effects on modules[]

Food, Industry, and Science modules produce one additional resource for every 2 additional wit, rounded up.

The following table shows the Food/Industry/Science resources added per turn by the different levels and quantities of Mechanical Pals (assuming they are alone with no operating heroes present).

Pal level 1 Pal 2 Pals 3 Pals 4 Pals 5 Pals 6 Pals 7

Pals

I +1 F/I/S +1 +2 +2 +3 +3 +4
II +1 F/I/S +2 +3 +3 +4 +5 +5
III +1 F/I/S +2 +3 +4 +5 +6 +7
IV +2 F/I/S +3 +4 +5 +7 +8 +9

Active Shops generate 1 Dust for every 10 wit, rounded up. As such, even without an operating hero present, placing a single Mechanical Pal with a Shop will generate 1 Dust per turn.

See Operate for a full list of the effects of operator wit on modules.

Updated for v1.0.88

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