This Minor Module operates and adds wit to any Major Module that it shares the room with. Adding wit to a major module (whether through Mechanical Pals, operating Heroes, or both) will increase the module's effectiveness.

Stats[]
Production price 15 Industry
Level | Module HP | Wit bonus | Analyze Cost | Industry Cost |
---|---|---|---|---|
1 | 200 | +1 | 35 | 15 |
2 | 230 | +1.5 | 35 | 15 |
3 | 260 | +2 | 46 | 15 |
4 | 290 | +2.5 | 70 | 15 |
Effects on modules[]
Food, Industry, and Science modules produce one additional resource for every 2 additional wit, rounded up.
The following table shows the Food/Industry/Science resources added per turn by the different levels and quantities of Mechanical Pals (assuming they are alone with no operating heroes present).
Pal level | 1 Pal | 2 Pals | 3 Pals | 4 Pals | 5 Pals | 6 Pals | 7
Pals |
---|---|---|---|---|---|---|---|
I | +1 F/I/S | +1 | +2 | +2 | +3 | +3 | +4 |
II | +1 F/I/S | +2 | +3 | +3 | +4 | +5 | +5 |
III | +1 F/I/S | +2 | +3 | +4 | +5 | +6 | +7 |
IV | +2 F/I/S | +3 | +4 | +5 | +7 | +8 | +9 |
Active Shops generate 1 Dust for every 10 wit, rounded up. As such, even without an operating hero present, placing a single Mechanical Pal with a Shop will generate 1 Dust per turn.
See Operate for a full list of the effects of operator wit on modules.
Updated for v1.0.88