FANDOM


Major Modules

Major Modules are structures that may only be built on a Major Slot. A Major Slot is a large, central slot shown as a plus sign. Due to the way the room generation works, there are either 0 or 1 of these slots in every room. The Artifact, Dust Factory, Cryo Capsule, and Stele always spawn on a Major Slot. The slot can be used by bulldozing the object if desired (except the Stele, which will disappear on its own). After a Major Module is built on a slot, it services the entire floor and not just the room it is in. The effects of multiple modules of the same type stack.

Most major modules have four upgrade levels (I/II/III/IV) which are researched by using Artifacts. Each level increases the module's effectiveness, HP and defense.

The Food, Industry, Science, and Emergency Generator modules have incremental costs. The Industry needed to construct these modules increases for every major module on the current floor. The cost of Food, Industry and Science modules increases by 5 for each module, while the Generator increases by 10.

Heroes with the Operate skill and Mechanical Pal can increase the performance of a major module in the same room. See the Operate page for specifics.

Major ModulesEdit

Type Function (at levels I/II/III/IV) Industry ICON Industry cost to construct HP (at levels I/II/III/IV) Defense (at levels I/II/III/IV)
Food Replicator Produces +3/+4/+5/+6 Food per turn. Operating further increases yield. 20 + (5 * major modules on level) 260 / 310 / 370 / 440 16 / 20 / 25 / 29
Industry Generator Produces +3/+4/+5/+6 Industry per turn. Operating further increases yield. 20 + (5 * major modules on level) 300 / 350 / 410 / 480 18 / 22 / 27 / 33
Science Creator Produces +3/+4/+5/+6 Science per turn. Operating further increases yield. 20 + (5 * major modules on level) 300 / 350 / 410 / 480 18 / 22 / 27 / 33
LAN Module Adds +120% / +140% / +170% / +200% to major and minor modules' defense. Operating further increases module defense bonus. 35 230 / 265 / 310 / 365 15 / 19 / 23 / 27
Tactical HUD Adds +18% / +21% / +23% / +26% attack power to all heroes on the floor. Operating further increases attack power bonus. 35 250 / 290 / 340 / 400 15 / 19 / 23 / 27
Field Medic Heal Cost reduced by +15% / +18% / +21%/ +25%. Adds +2% / +10% / +18% / +26% defense to all heroes/NPCs on the floor. 50 300 / 350 / 410 / 480 18 / 22 / 27 / 33
Shop Teleports a discovered Merchant to the shop. If merchant is present, produces Dust when operated. Amount of Dust produced is (Wit/10) round up. 25 320 20
Emergency Generator Powers a room without Dust. Operating increases Dust loot chance. 60 + (10 * major modules on level) 320 20
Artifact Allows the player to research new modules. Cannot be operated. N/A 700 20
Community content is available under CC-BY-SA unless otherwise noted.