Dungeon of the Endless Wiki

There are three fundamental types of events in the game: Door Events, Item Triggered Events and Story Events

Door Events[]

Door events are everything that is triggered when opening a door. While finding resources, other heroes or being attacked by monsters technically count as door events, what stands out are:

  • EMP - An EMP wave disables modules in one or more rooms. This cannot be prevented and the EMP will affect some of the rooms with the most modules. After 2-4 turns the effect will wear off. The likelihood of an EMP triggering seems to rise when more rooms are filled with the maximum amount of modules. Likewise, the likelihood of a room being affected once an EMP is triggered is higher with the more modules the room has.
  • Toxic Cloud - A cloud of poison gas covers the room. For 5 turns, the gas debuffs any heroes in this room by doubling Attack Cooldown and halving Speed (rounded up).
  • Stele - A player may find a stele inside a room once a door is opened. These are crystals that change certain mechanics of the game for a few doors. They always spawn on a major module slot, but cannot be manually razed. The stele and the effects it gives will disappear after the number of doors above it reaches zero, freeing the major slot.
  • Self-powered rooms - These rooms are powered by a mysterious force, so they don't require Dust to be lit and power modules. Although self-powered rooms don't have to be linked to the Crystal to function, they don't generate power for other rooms.

Item Triggered Events[]

Sometimes items will be in the room after you open the door. These can have various effects once they are triggered by the player. They are single use items. Once they are triggered they disappear.

  • Chest - No cost to trigger. Contains a weapon, armor or device.
  • Banquet table - No cost to trigger. Adds Food.
  • Science machine - No cost to trigger. Adds Science.
  • Industry machine - No cost to trigger. Adds Industry.
  • Dust Factory - Costs 30 industry to trigger. Success will give 16-28 dust, failure will give none and also destroy all module slots in the room.
  • Cryo Capsule - Costs 20 industry to trigger. Can add 18-25 food, contain a recruitable hero, or create a toxic cloud.

Story Events[]

Story events trigger during elevator rides if specific combinations of heroes are present in the team. If the story reaches its conclusion it will have an ingame effect on the hero for the remainder of the run (which can be extremely drastic).

As these stories will include spoilers, be warned before reading further.

Spoiler warning!
Below this tag there are spoilers about the game

List of Story Events[]