As it awakens from hibernation, this specimen's metabolism seems to be going into overdrive. Shattering the large test tube that held it, the Keeper grows rapidly and constantly, only stopped by the walls and ceiling of the room. And whatever is happening to this creature seems to also be affecting the way Dust behaves in the rest of the dungeon.
Type: Anti Hero
Target Priority: Hero carrying crystal > Major Module > Minor Module > Melee Hero = Long Range Hero = NPCs
Mob ID: Mob_C_Keeper / Mob_C_Keeper_Elite
Note:
- Keepers will gradually level up during a wave, until they are killed or reach their maximum level of 4.
- Unable to move, Keepers stay in the room they spawned.
- While present, Keepers increase the Defense (+30%) and Health Regen (+5) of other monsters in the Dungeon. At the same time they decrease the probability to loot Dust (-50%) from monsters. Unlike most other effects this doesn't stack from multiple Keepers.
- The attacks of a Keeper will cause splash damage to Heroes, Modules and NPCs in the room.
- Keepers will not spawn in waves when running for the exit.
Level | Max Health | Defense | Zone Attack Power on Heroes | Zone Attack Power on Modules | Zone Attack Power on NPCs | Zone Attack Radius | Delay to next level |
---|---|---|---|---|---|---|---|
1 | 450 | 20 | 65 | 55 | 55 | 140 | 16 |
2 | 600 | 25 | 85 | 70 | 70 | 140 | 17 |
3 | 750 | 30 | 105 | 85 | 85 | 140 | 18 |
4 | 1200 | 35 | 200 | 100 | 100 | 140 | 22 |
Level | Max Health | Defense | Zone Attack Power on Heroes | Zone Attack Power on Modules | Zone Attack Power on NPCs | Zone Attack Radius | Delay to next level |
---|---|---|---|---|---|---|---|
1 | 650 | 25 | 85 | 70 | 70 | 140 | 16 |
2 | 750 | 30 | 110 | 85 | 85 | 140 | 17 |
3 | 950 | 35 | 135 | 100 | 100 | 140 | 18 |
4 | 1550 | 40 | 300 | 120 | 120 | 140 | 22 |