Dungeon of the Endless Wiki
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Major Modules[]

  • Food replicator
  • Industry generator
  • Science creator
  • LAN module
  • Tactical HUD
  • Shop
  • Emergency generator
  • Field medic

Emergency Generator[]

Powers the room without dust.

Operating increases monster Dust loot probability on the floor.

Minor modules[]

Modules listed by order of appearance when you unlock them all. The number next to the name is the cost in industry.

Support[]

Name Cost in industry Effect
Mechanical Pal 15 Operates and adds Wits (1 - 1.5 - 2 - 2.5) on major module
Dust field gen 7
Suppressive Firebot 8
Autodoc shards 8

Offensive[]

Name Cost in industry Effect
KIP Cannon 9 Damage: 1; Attack Cooldown: 2.5; Priority: Most Powerful Monsters

Attack power +(0.8 / 0.9 / 1 / 1.1) per stocked Science (max 100/130/x/x)

Seblaster 11
Smoking Gun 8 Damage: 4/5/6/7; Attack Cooldown: 0.1; Priority: Special Monsters
Claymoar 11 Damage: 5; Attack Cooldown: 2; Priority: Basic Monsters

Zone Damage Power: 17 / 20 / 23 / 26; Zone Radius: 35

Tesla module 7 Damage: 30/35/41/x; Attack Cooldown: 1; Priority: Anti-Module Monsters
Prisoner Prod 3 Damage: 8/9/11/13; Attack Cooldown: 0.5; Priority: Anti-Hero Monsters

Hindering[]

  • Viral Injector 9
  • Pepper spray 12
  • Holohero 14
  • Bio-organic Transference 9
  • Tear Gas 7
  • Neurostun module 7
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