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Bio-organic Transference

Each kill heals heroes based on the power of the monster, distributed between heroes in the room.

Healing is split evenly to all heroes regardless of heroes that are already full HP. This generally means that in a room with four heroes and only one being focused, the hero will be healed more efficiently with Autodoc Shards than with a Bio-organic Transference. The Bio-organic will be more effective and consistent in a room being solo defended by someone like Ken or Mizi. It is also better against waves of smaller but more numerous enemies, as the healing granted is based on the number of kills.

Especially useful with the Infirmary Pod, as it's the most consistent remaining way to heal.

StatsEdit

Production price 9 Industry

Level Heal Amount Analyze Cost
1 100 25
2 150 25
3 200 34
4 250 43
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