(Simplified both formulas) Tags: Visual edit apiedit |
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[[File:Armor.png|right]] |
[[File:Armor.png|right]] |
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− | Armor is the middle slot in the equipment section. |
+ | Armor is the middle slot in the equipment section. All armor provides defensive bonuses such as HP and Defense, but some can affect Speed, Attack cooldown and Wit, as well as give extra skills. Every hero can equip armor except [[Ayairi Whairydd]], [[Elise Ness]], [[Rosetta Q]], and [[Skroig]]. |
+ | ==List of Armors== |
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+ | |||
+ | <ul data-rte-empty-lines-before="1"><li data-rte-dragged="true">[[Ahhrrrmani Suit]]</li><li data-rte-dragged="true">[[Bullittproof Vest]] |
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+ | </li><li data-rte-dragged="true">[[Guard Uniform]] |
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+ | </li><li data-rte-dragged="true">[[Orange Jumpsuit]] |
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+ | </li><li data-rte-dragged="true">[[Other T-Shirt]] |
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+ | </li><li data-rte-dragged="true">[[Power Suit]] |
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+ | </li><li data-rte-dragged="true">[[Prison Uniform]] |
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+ | </li><li data-rte-dragged="true">[[Restrainer]] |
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+ | </li><li data-rte-dragged="true">[[Riot Gear]]</li><li data-rte-dragged="true">[[Space Suit]] |
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+ | </li><li data-rte-dragged="true">[[T-Shirt]]</li><li data-rte-dragged="true">[[The King's Armour]] |
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+ | </li><li data-rte-dragged="true">[[Tutu]]</li><li data-rte-dragged="true">[[Used Chitin]] |
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+ | </li><li data-rte-dragged="true">[[Zone Device]]</li></ul> |
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+ | |||
==Damage Calculator== |
==Damage Calculator== |
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*%Effective HP = (100 + Defense)% |
*%Effective HP = (100 + Defense)% |
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For example: |
For example: |
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A character with 10 Defense |
A character with 10 Defense |
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− | *Damage Taken = |
+ | *Damage Taken = 100 / (100 + 10)% = 100/110 ~ 90.91% of monster damage |
− | *Effective HP = |
+ | *Effective HP = (100 + 10 )% = 110% of actual HP |
− | Simply put, each extra point of '''Defense''' improves '''Effective HP''' by 1% of actual HP. |
+ | Simply put, each extra point of '''Defense''' improves '''Effective HP''' by 1% of actual HP. Having 20 defense basically gives the hero 20% extra HP. |
− | |||
− | Note: The example above starts to break at around 25 defense (80% monster damage) and continues to have extremely diminishing returns. |
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Damage Chart: |
Damage Chart: |
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{| |
{| |
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+ | |0 |
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− | |||
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− | + | |- |
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+ | |90.91% |
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− | |||
− | + | |- |
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− | + | |83.33% |
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− | |||
− | + | |30 |
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− | |83.33% |
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− | |||
+ | |71.43% |
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− | |30 |
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− | |||
− | + | |- |
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− | + | |62.50% |
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− | |||
− | + | |70 |
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+ | |58.82% |
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− | |||
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+ | |- |
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− | |62.50% |
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− | + | |- |
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− | |70 |
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− | + | |50.00% |
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− | |||
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− | |50.00% |
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− | <h2 data-rte-empty-lines-before="1">List</h2> |
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− | <ul data-rte-empty-lines-before="1"><li data-rte-dragged="true">[[Prison Uniform]]</li><li data-rte-dragged="true">[[Guard Uniform]]</li><li data-rte-dragged="true">[[Used Chitin]]</li><li data-rte-dragged="true">[[T-Shirt]]</li><li data-rte-dragged="true">[[Tutu]]</li><li data-rte-dragged="true">[[Restrainer]]</li><li data-rte-dragged="true">[[Space Suit]]</li><li data-rte-dragged="true">[[Bullittproof Vest]]</li><li data-rte-dragged="true">[[Orange Jumpsuit]]</li><li data-rte-dragged="true">[[Other T-Shirt]]</li><li data-rte-dragged="true">[[Ahhrrrmani Suit]]</li><li data-rte-dragged="true">[[Zone Device]]</li><li data-rte-dragged="true">[[Power Suit]]</li><li data-rte-dragged="true">[[Riot Gear]]</li></ul> |
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[[Category:Items]] |
[[Category:Items]] |
Latest revision as of 02:21, 20 December 2019
Armor is the middle slot in the equipment section. All armor provides defensive bonuses such as HP and Defense, but some can affect Speed, Attack cooldown and Wit, as well as give extra skills. Every hero can equip armor except Ayairi Whairydd, Elise Ness, Rosetta Q, and Skroig.
List of Armors[]
- Ahhrrrmani Suit
- Bullittproof Vest
- Guard Uniform
- Orange Jumpsuit
- Other T-Shirt
- Power Suit
- Prison Uniform
- Restrainer
- Riot Gear
- Space Suit
- T-Shirt
- The King's Armour
- Tutu
- Used Chitin
- Zone Device
Damage Calculator[]
Defense is poorly defined in-game but can be analyzed from the game files. The way the game calculates reduced damage based on defense is as follows:
- %Damage Taken = 100 / (100 + Defense)%
- %Effective HP = (100 + Defense)%
For example:
A character with 10 Defense
- Damage Taken = 100 / (100 + 10)% = 100/110 ~ 90.91% of monster damage
- Effective HP = (100 + 10 )% = 110% of actual HP
Simply put, each extra point of Defense improves Effective HP by 1% of actual HP. Having 20 defense basically gives the hero 20% extra HP.
Damage Chart:
Armor Points | % Damage Taken |
0 | 100.00% |
10 | 90.91% |
20 | 83.33% |
30 | 76.92% |
40 | 71.43% |
50 | 66.67% |
60 | 62.50% |
70 | 58.82% |
80 | 55.56% |
90 | 52.63% |
100 | 50.00% |